What is the GameRunner?
The GameRunner is a new game controller which allows you to stroll, walk, jog, or sprint through any computer-generated 3D world, game or online 3D virtual world. In order to move your “virtual-self” through the virtual-world, you stroll, walk or run on the GameRunner, while you steer with the handlebars. The triggers and buttons are thumb and finger accessible and they can be mapped within your own games to whatever preferences you like. It’s all digital signal output, so there’s no mushy analogue feel. With the GameRunner, your movements are sharp as they are accurately mimicked with crisp, real-time accuracy. All the other function buttons are thumb and forefinger accessible, including fire, jump, choose, crouch, left/right strafe, and up/down. The GameRunner covers all axis of movement in a 3D digital world.

 

Compatibility:
The GameRunner is supported by nearly every FPS game title ever made. It’s ideal for getting around in any computer generated 3D world. There are more function buttons on the GameRunner than the latest games require. This gives the player plenty of great button mapping options.

The GameRunner is compatible with any first-person PC game or online game. It is also compatible with any FP game that recognizes mouse/keyboard signal for control, whether Xbox, PlayStation or other. Please see out use manual for more information.

Multi Player Connectivity: It depends upon whether the game itself allows for multi-player. If so, then the GameRunner will work in a multi user environment. The GameRunner is a game controller, so it works in any multi-player scenario which is provided for by the software and gaming system you're using, according to configuration allowed for within it.

The GameRunner does not expand/alter the software capabilities of the game you are playing, and it does not limit it either.

 

User Manual:

Download your manual here. It will provide you with answers to most of your questions.

 Awards:

Winner of Design and Engineering Award (CES)

 

Body weight Limit:

Our prototypes have been through an extensive testing period. We have had athletes using the prototypes with body weight up to 400 lbs without any problems. Therefore the recommended weight limit is up to 350lbs. 

 

 

USB Direct Plug:

The GameRunner plugs directly into to any USB port on any PC, Mac, laptop, notebook, or other device. Once you plug the GameRunner in you can immediately start walking around in any 3D computer world. It’s truly plug-and-play.

Learning Curve:

Since the major movements required are intuitive, there’s almost no learning curve on the GameRunner. In fact with the GameRunner, the learning curve is much shorter than for playing with a joystick or a keyboard/mouse. Even those who’ve never played any FPS games before, find they learn their way around quickly on the GameRunner. Even hard-core gamers find the GameRunner’s all digital accuracy to be unparalleled.

 

Running, Walking, and Fitness Levels:  
Most games are strategy, so sometimes you’re sprinting, and sometimes you’re just sneaking around. Your legs make the motion, and that’s what happens in the game. It’s up to you how fast you want to get around. The GameRunner also allows for various ratio settings, so just about any fitness level can be accommodated, just in case you aren’t ready to run the whole time when you first get your GameRunner. If you prefer, you can set it so that walking will suffice for all of your games. As you feel able, you can easily adjust the settings so that you’re running more to get through the games at the speeds you like.

Strafe:
The back and strafe buttons allow you to effectively direct your walking motion. So if you are moving and press a strafe button, you will be strafing instead of moving forward. It’s simple.

Power:

The GameRunner gets all “juice” the same way a mouse/keyboard does, directly from the computer’s USB port. The GameRunner requires no other power source, since the treadmill is user-propelled.